My name is Peter Malamud Smith! I design video games from the safety of a small cube in Brooklyn.
You may have played the hit NES adaptation of The Great Gatsby; the cult "puzzle in motion" Satellina; or my revisionist platformer, Witcheye. You can read more about these games on the Projects page.
I like games where things pop, fizzle, and blurt. Story is welcome, but kinetics are a must.
For more expansive thoughts on game design, you can check out some of my writing:
- How speedrunners bring out the genius of Super Mario 64
- The memorable slog of Metroid Prime 2
- Mega Man fan games reveal how the originals do everything right
You can email me at petermsmith at gmail dot com, or follow me on Twitter @turbomcphazer.