I was a programmer on this long-awaited expansion to the award-winning Cuphead. I can't tell you what a joy it was to work with artists and craftspeople at this level! The DLC met with a glowing reception, and it's filled with beautiful little details that we all hope will tickle you.

A full-scale platform game with a unique control scheme and a rich 16-bit style, published by Devolver Digital for Nintendo Switch, PC, Mac, iOS, and Android. People loved it. You can read more about it here, or by following me on Twitter. The soundtrack is also available on Bandcamp.

I made a mobile game called Satellina that came out in 2015. You can get it on your phone/tablet—iOS and Android. Critics called it "entrancing," "incredibly satisfying," "unique and mega-colorful," and a bunch of other nice things. Here is a trailer. People also liked the soundtrack, which you can download here and here.

A prequel of sorts, Satellina Zero, came out in 2016 for iOS and Android. Unlike the original, it generates its own soundtrack, saving valuable time and resources. Gamezebo called it "a brilliant mix of an arcade shooter, a music game, and a twitchy mobile gem." Since it's free, you can decide for yourself. Check out the trailer here.

Charlie Hoey and I created a warmly received NES-style video game adaptation of The Great Gatsby. You can play it here. Michael DiMotta did some really wonderful promotional art for it. Here are some nice pieces about it in The Wall Street Journal, Kotaku, The Rumpus, and Nintendo Player. And here's the chiptune-meets-ragtime soundtrack. (Update for 2022: Gatsby is now an actual NES rom!)

In 2012, the Gameological Society commissioned me and John Anderson-Lynch to develop a game based on a current news story. We came up with a satirical game called Super Debate 20XX.